Cantor Arts Center

Designing a student art loan service to deepen engagement with campus art

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Project Detail

CS 247S Service Design Final Project

Team

Carolyn Lee
Lulu Sullivan
Vicky Wu
Matthew Mattei

Role

UX Designer

Timeline

10 Weeks

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Overview

Designing a student artwork loan service to promote accessibility to art

In collaboration with the Stanford Cantor Arts Center, our team designed a pilot student art lending service inspired by peer university programs. The project explored how borrowing artwork for dorm rooms could make art more approachable, inclusive, and embedded in students’ daily lives, while remaining sustainable for museum staff.

Problem Space

Introducing a new pilot program would put more burden on museum staff

Through initial interviews with museum staff, we learned that the Cantor already has a lot on their plate, and that any new program would need to be designed with their limited time and resources in mind. This art borrowing program was proposed by the Cantor themselves; however, they needed more information about student interest and needs to justify the program and design it in a way that would be sustainable for them.

Needfinding

Interviewing across four key actor types

We interviewed 12 people across four stakeholder groups: Cantor directors, former student art borrowers (from universities like UofChicago and MIT), student guides, and Stanford students interested in borrowing. To identify actor types that would be impacted by the program, we created an actor map that visualized the relationships between borrowers, staff, and institutional stakeholders within the system of art borrowing.

Interview Synthesis

Two grounded theories emerged

We synthesized our interviews into two grounded theories that reframed how the service should balance student enthusiasm with institutional capacity.

Grounded theory clustering from interview data
Grounded theory clustering from interview data
Application accessibility and selection grounded theory
Application Accessibility & Selection (Theory 1)
Interest and community progression grounded theory
Interest & Community Progression (Theory 2)

User Journeys

Mapping friction and opportunity across the borrowing lifecycle

Journey maps helped us visualize the student experience from discovery to post-borrow reflection, highlighting emotional highs, drop-off risks, and staff workload spikes.

How Might We

Reframing insights into design opportunities

Brainstorming

Diverging across multiple solution spaces

We explored multiple concepts including dating-app style matching, challenge-based applications, and postcard handouts to test how excitement and community could be sparked.

Rapid Experimentation

Testing what would cause our ideas to break

We stress-tested three concepts: art swiping for matching, challenge-based applications, and postcard engagement. Each experiment focused on identifying behavioral signals rather than validating aesthetics.